LATEST USER-EXPERIENCE-DESIGNER EXAM EXPERIENCE | USER-EXPERIENCE-DESIGNER NEW BRAINDUMPS BOOK

Latest User-Experience-Designer Exam Experience | User-Experience-Designer New Braindumps Book

Latest User-Experience-Designer Exam Experience | User-Experience-Designer New Braindumps Book

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Salesforce User-Experience-Designer certification exam is an excellent choice for professionals who want to pursue a career in the design of user interfaces and experiences. Salesforce Certified User Experience Designer certification is designed to test the candidates' knowledge and skills in designing user interfaces and experiences, as well as their ability to implement and customize the Salesforce platform to meet the needs of their clients. Salesforce Certified User Experience Designer certification is recognized as one of the top certifications in the field of user experience design and is an excellent way to enhance career prospects and improve earning potential.

Salesforce Certified User Experience Designer exam consists of 60 multiple-choice questions and has a time limit of 105 minutes. User-Experience-Designer Exam covers a range of topics, including user interface design, user research and testing, information architecture, and accessibility. To pass the exam, candidates must achieve a minimum score of 67%.

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Salesforce User Experience Designer exam is designed to test the knowledge and skills of individuals who are responsible for designing user interfaces and experiences within the Salesforce platform. Salesforce Certified User Experience Designer certification is intended for individuals who have experience designing user interfaces for web and mobile applications, and who have a solid understanding of user-centered design principles.

Salesforce Certified User Experience Designer Sample Questions (Q204-Q209):

NEW QUESTION # 204
Which visual design elements should be used in corporate style and branding guidelines?

  • A. User Stories, Scenario, UX Reviews
  • B. Sketching, Wireframes, Storyboards
  • C. Typography. Color, Imagery
  • D. A/BTesting, Heuristics, Dairy Studies

Answer: C

Explanation:
Typography, color, and imagery are visual design elements that can be used to create a consistent and recognizable corporate style and branding. Typography refers to the choice and use of fonts, sizes, weights, and spacing to convey meaning and hierarchy. Color refers to the selection and application of hues, shades, tints, and tones to create contrast, harmony, and mood. Imagery refers to the use of photos, illustrations, icons, and graphics to communicate messages, concepts, and emotions.
References:
* [Salesforce Certified User Experience Designer Exam Guide], Section 2.3: Demonstrate knowledge of visual design principles and best practices.
* [UX Designer Certification Prep: Visual Design], Unit 2: Typography, Color, and Imagery.


NEW QUESTION # 205
Cloud Kicks (CK) is planning to roll out a refreshed version of its mobile app with some new functionality for customers.
What are two reasons why CK's UX Designer would consider using an interactive prototype in this situation?
Choose2 answers.

  • A. To avoid added long-term cost from oversight-driven rework
  • B. To increase the speed of design compared to paper prototyping
  • C. To enable iterative feedback from the users
  • D. To eliminate the need for journey mapping during discovery

Answer: A,C

Explanation:
Explanation
An interactive prototype is a simulation of the final product that allows users to interact with it and test its functionality and usability. An interactive prototype can be created using tools such as Figma or Invision, and can be shared with stakeholders and users for feedback and validation. An interactive prototype can have several benefits for a UX designer, especially when planning to roll out a refreshed version of a mobile app with some new functionality for customers. Two of these benefits are12:
To avoid added long-term cost from oversight-driven rework. An interactive prototype can help the UX designer to identify and fix any errors, bugs, or gaps in the design before the development stage. This can save time and money that would otherwise be spent on reworking the product after it is developed.
An interactive prototype can also help the UX designer to ensure that the new functionality is aligned with the customer needs and expectations, and that it does not compromise the existing functionality or performance of the app.
To enable iterative feedback from the users. An interactive prototype can provide a realistic and engaging user experience, and allow the users to explore the app and provide their opinions and suggestions. The UX designer can use the user feedback to iterate and improve the design, and to validate the assumptions and hypotheses. An interactive prototype can also help the UX designer to measure the user satisfaction and loyalty, and to test the app's usability and accessibility.
The following two reasons are not valid for using an interactive prototype in this situation:
To increase the speed of design compared to paper prototyping. An interactive prototype is not necessarily faster than a paper prototype, as it requires more time and effort to create and refine. A paper prototype is a low-fidelity prototype that uses sketches or drawings to represent the app's layout and functionality. A paper prototype can be useful for generating and testing ideas quickly and cheaply, and for involving the users in the co-design process3.
To eliminate the need for journey mapping during discovery. An interactive prototype is not a substitute for journey mapping, but a complement. Journey mapping is a UX research method that visualizes the user's journey across the app, and identifies the touchpoints, actions, emotions, and pain points. Journey mapping can help the UX designer to understand the user's context, goals, and needs, and to discover the opportunities for improvement. An interactive prototype can help the UX designer to test and validate the journey map, and to communicate the design vision to the stakeholders and users4.
References: Interactive Prototypes Without Coding - Studio by UXPin, What is Interactive Prototypes?
- updated 2023 | IxDF, Paper Prototyping as a Usability Testing Technique, Journey Mapping 101 | Nielsen Norman Group


NEW QUESTION # 206
A UX Designer wants to explore sample code for Lightning components and see how changing to code affects the visual appearance in real time, without deploying any code to a Salesforce org.
Whichtwo resources should help accomplish this?
Choose 2 answers

  • A. Lightning Web Component Recipes App
  • B. Lightning Design System Website
  • C. Local Development Server
  • D. Develop Center's Lightning Component Library

Answer: B,C

Explanation:
Two resources that can help a UX Designer to explore sample code for Lightning components and see how changing the code affects the visual appearance in real time, without deploying any code to a Salesforce org, are:
* Lightning Design System Website. The Lightning Design System website is a resource that provides design guidelines, UI components, and code samples for building Lightning applications. The website also features a live code editor that allows the designer to edit and preview the code for Lightning web components and Aura components, and see the changes reflected in the browser instantly. The live code editor also provides syntax highlighting, auto-completion, and error checking features. The designer can use the Lightning Design System website to experiment with different code snippets and learn how to apply the design principles and best practices for Lightning components. Lightning Design System Website, [UX Designer Certification Prep: Salesforce Design System]
* Local Development Server. The Local Development Server is a resource that allows the designer to build, run, and test Lightning web components without deploying them to a Salesforce org. The Local Development Server is a CLI plug-in that creates a local web server that serves the Lightning web components from the local file system. The designer can use the Local Development Server to edit the code for Lightning web components in their preferred code editor, such as Visual Studio Code, and see the changes updated in the browser automatically. The Local Development Server also supports hot reloading, which preserves the component state and the browser session during code changes. The designer can use the Local Development Server to speed up the development and testing process and to debug thecode for Lightning web components. Local Development Server, [UX Designer Certification Prep: User Testing and Evaluation] The Lightning Web Component Recipes App and the Developer Center's Lightning Component Library are not resources that can help a UX Designer to explore sample code for Lightning components and see how changing the code affects the visual appearance in real time, without deploying any code to a Salesforce org.
The Lightning Web Component Recipes App is a sample application that showcases the functionality and best practices for Lightning web components. The Developer Center's Lightning Component Library is a reference guide that provides documentation and examples for Lightning web components and Aura components.
However, neither of these resources allow the designer to edit and preview the code in real time, as they require the code to be deployed to a Salesforce org or a scratch org first. Lightning Web Component Recipes App, Developer Center's Lightning Component Library, [UX Designer Certification Prep: User Testing and Evaluation] References: Lightning Design System Website, Local Development Server, Lightning Web Component Recipes App, Developer Center'sLightning Component Library, [UX Designer Certification Prep:
Salesforce Design System], [UX Designer Certification Prep: User Testing and Evaluation]


NEW QUESTION # 207
A UX Designer is tasked with ensuring Lightning App Builder apps are mobile-friendly, including interactive elements.
What should be the minimum touch screen target size for interactive elements on mobile devices?

  • A. 64 pixels wide x 64 pixels tall
  • B. 24 pixels wide x 24 pixels tall
  • C. 44 pixels wide x 44 pixels tall

Answer: C

Explanation:
According to the Salesforce Lightning Design System, the minimum touch screen target size for interactive elements on mobile devices is 44 pixels wide x 44 pixels tall. This size ensures that users can easily tap the elements without accidentally hitting the wrong ones or missing them entirely. The touch target size also takes into account the average finger size and the device resolution. Smaller touch targets may cause frustration and errors for users, especially those with low vision, motor impairments, or large fingers. References: : Salesforce Lightning Design System - Sizing : Salesforce Lightning Design System - Accessibility


NEW QUESTION # 208
Sales managers want their team members to help each other close Opportunities. The Opportunity and Account organization-wide defaults are private. To grant Opportunity access tosales reps on the same team, owner ship-based sharing rules were created for each team.
What is the side effect of this approach?

  • A. Sales Reps on the same team will have Edit access to the Accounts for Opportunities owned by then team members.
  • B. All sales reps will have Read access to Accounts for all Opportunities.
  • C. All sales reps will have Read access to all Accounts.
  • D. Sales reps on the same team will have Read access to the Accounts for Opportunities owned by their team members.

Answer: D

Explanation:
When the organization-wide default for Accounts is private, users can only access the accounts they own or are explicitly shared with them. However, when the organization-wide default for Opportunities is private, users can access the opportunities they own, are explicitly shared with them, or are associated with accounts they can access1. Therefore, when ownership-based sharing rules are created for each team to grant access to opportunities owned by their team members, the sales reps on the same team will also have Read access to the accounts for those opportunities. This is because the sharing rules for opportunities automatically grant access to the parent accounts2. However, the sales reps will not have Edit access to the accounts, unless the sharing rules specify Full Access for the opportunities3. The sales reps will also not have access to all accounts or all opportunities, only those that are owned by their team members or themselves. References: Sharing Records Owned byHigh-Volume Portal Users | Salesforce Security Guide, Sharing Rules | Salesforce Security Guide, Create Owner-Based Sharing Rules | Salesforce Security Guide


NEW QUESTION # 209
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